#RIFTBOUND CACHE SPAWN LOCATIONS FULL#Īrch-guns and Arch-melees deal 90.91% (10/11) reduced damage to space enemies (or 9.09% of its arsenal damage) while Railjack Armaments and Tactical mods deal their full listed damage to them before accounting for hit point resistances and vulnerabilities. Primary physical and elemental damage types have different status effects against space enemies outlined in the chart below. Secondary elemental damage types ( Blast, Corrosive, Gas, Magnetic, Radiation, and Viral) do not have altered status effects and cannot proc against space enemies, but Arch-guns and Arch-melees modded for secondary elementals will still increase total damage. This system does not apply to on-foot enemies, such as Ramsled boarding parties, and Crewship and Points of Interest personnel, who will take damage and status as per normal.Ĭrew within a gunship have reduced aim and damage for 6 seconds. Temporarily reduces target ship's shields by ?% and current armor by 10% for 20 seconds. Target ship receives 7.5% increased damage for 20 seconds. Additional procs stack multiplicatively with itself. Target ship's weapons are disabled and it slows down to a complete stop. Target ship spirals erratically for 6 seconds, being unable to attack while moving in a straight line. Target ship receives damage over time for 6 seconds. Additional procs increase damage dealt over time. Target ship attacks any closest enemy and will be attacked in return for 12 seconds. Additional procs refresh duration.Īll Grineer missions are Skirmish missions an Exterminate-like mission where players must kill enemy fighters and Gokstad Crewships.Īt higher levels, Skirmishes will have outposts, called "points of interest", that often threaten the Railjack with armaments or buffing enemy fighters. The crew must send an "Away Team" to board the outpost, sometimes coordinating with the Railjack crew, to remove the outpost from play. I've also noticed something even stranger today, where a friend and I both could only find three out of four chests in Korthia (we were not in together) but then when we joined another friend in there in his instance, the fourth chest was available.Examples of Grineer points of interest are: Additionally, Grineer points of interest may reward components for Oberon. I'd imagine every player has an x amount of spawns "tied" to them per period (week or assault) and once you loot them all they're gone. I'm also fairly certain there is some kind of cap to stolen anima vessels, maybe per week or maybe per assault (the outside ones are tied to the assault, at least) since yesterday I looted a bunch and today only looted one even though I combed through the entire zone twice. I've found them all over beastwarrens, the furnace area, tremulacrum (one in the basement area) and the current assault area. There's also a lot of spawns, all over the maw. On the inside we also had people being unable to see certain anima vessels while others were able to see them. I found two outside ones while my guildie couldn't, but found two in different spots. The stolen anima vessels seem to be somehow personal. Those things would yield a lot more in terms of return investment. Or working on their UI, WeakAuras, or running keys for practice if they’re a M+ only player and don’t raid. If you want to think of time spent efficiently to help a CE guild as players of this skill level in this thread, they would get a lot more value out of researching the dungeon journal and the fights on mythic rather than putting hours into running around Korthia doing rifts. Unless you’re competing for world top 10-20 or so in sanctum with the likes of Limit, Pieces, Method, etc, and need to have level 6 unlocked to have sockets for your gear for the start of mythic week, then just do your Korthia dailies every day and kill a rare and that’s more than enough. It isn’t going to push one of these guys’ world 1000 guilds to suddenly being world 970, or even 990. Unless you actually enjoy “treasure finding” and exploring in this game, this stuff is nearly pointless to grind in regards to performance enhancing your character. Note: Need to be in The Maw for these waypointsĮdit: added stolen anima vessels. Here are all of the waypoints for Riftbound caches, Zovaal's Vault spawn points and rares in both the Maw and Korthia: So im try harding rifts and I collected all this info for macros for myself and the guild.
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